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Scenario
Textiles
Brief
You are designing a basic garment, such as a T-shirt or a jumper, for a brand that does not want to sell “disposable clothing”. Most of a garment's impact arises already during production, so what matters is what it is made of, how long it is worn and repaired, and how it ends.
Learning goals
- 1
Explain why a longer period of use lowers a garment's impact per wear.
- 2
Distinguish the options at the end of life: repair, pass on, recycle the fibres, throw away.
- 3
Compare price, quality and lifetime of a garment across its whole life cycle.
