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CIRCULAR LAB
Teacher guide

Teacher summary

Textiles

Design a basic garment that will be worn for a long time, can be repaired and does not end up in the bin after one season.

Open scenario

The activity takes 20–25 minutes in pairs. It is worth going through the wardrobe sorting aloud and letting the class argue about the borderline items.

The task for students

You are designing a basic garment, such as a T-shirt or a jumper, for a brand that does not want to sell “disposable clothing”. Most of a garment's impact arises already during production, so what matters is what it is made of, how long it is worn and repaired, and how it ends.

Learning goals

  • Students explain why a garment's impact is shared among all its wears and why wear time matters.
  • Students rank the ways of handling a garment: repair, pass on, recycle, throw away.
  • Students understand the difference between single-fibre and blended textiles for recycling.
  • Students can argue for a trade-off between price, quality and lifetime.

What students do, step by step

7 steps follow the product’s life cycle. Students can go back and change any decision.

Key concepts

Models used in the scenario

Suggested lesson flow

Total 35 minutes. See the teacher guide for shorter and longer variants.

Key insights to bring out

What students should be able to say after the activity.

  • The impact of making a garment is shared among all its wears, so the most effective step is to extend use – quality, repair and passing it on.
  • The order of preference is repair, pass on, recycle and only then throw away.
  • Single-fibre fabrics are recycled far more easily than blends, which is a decision made at the design stage.

Common misconceptions

Useful for follow-up questions during the discussion.

Discussion questions

Taking it further

Ideas for homework, a project or a debate.

  • Homework: a wardrobe audit – count the items worn in the last month and estimate wears per item.
  • Calculate cost per wear for a cheap and an expensive garment worn 10 and 100 times.
  • Organise a class clothes swap and discuss what happens to items nobody takes.