CIRCULAR LAB
Teacher summary
Textiles
Design a basic garment that will be worn for a long time, can be repaired and does not end up in the bin after one season.
- Recommended length
- 25 min in the app
- Way of working
- Individually or in pairs
- Target group
- Secondary schools, ages 15–19
The activity takes 20–25 minutes in pairs. It is worth going through the wardrobe sorting aloud and letting the class argue about the borderline items.
The task for students
You are designing a basic garment, such as a T-shirt or a jumper, for a brand that does not want to sell “disposable clothing”. Most of a garment's impact arises already during production, so what matters is what it is made of, how long it is worn and repaired, and how it ends.
Learning goals
- Students explain why a garment's impact is shared among all its wears and why wear time matters.
- Students rank the ways of handling a garment: repair, pass on, recycle, throw away.
- Students understand the difference between single-fibre and blended textiles for recycling.
- Students can argue for a trade-off between price, quality and lifetime.
What students do, step by step
7 steps follow the product’s life cycle. Students can go back and change any decision.
- 1
MaterialDecision
What fibre will the garment be made of?
- 2
ConstructionDecision
How will the garment be sewn?
- 3
Wear timeDecision
How many times will the garment probably be worn?
- 4
Wardrobe at a crossroadsSorting activity
A wardrobe full of items that are no longer worn has opened up. Decide for each one where it belongs. After every card you will see an explanation. The order is: keep wearing, pass on, recycle and only then throw away.
- 5
RepairDecision
How will the garment be repairable?
- 6
Second ownerDecision
What happens when the garment no longer suits its first owner?
- 7
End of lifeDecision
How will a garment that can no longer be worn end up?
Key concepts
- Fast fashion
- A model with frequent collections, low prices and a short period of use.
- Impact per wear
- The impact of production divided by the number of wears. The more wears, the lower the value.
- Second-hand
- Reuse of clothing by a further owner.
- Single-fibre material
- A fabric made from one type of fibre, which is recycled far more easily than a blend.
- Fibre-to-fibre recycling
- Processing used textiles into new fibres for new garments.
Models used in the scenario
- impact per wear = impact of production ÷ number of wearsA simple proportion used in the activity. It is not a law of physics, only a model argument.
Suggested lesson flow
5 min
Introduction
How many garments in your wardrobe do you really wear? Where do the others go?
20 min
Work in the app
Pairs go through seven steps including the wardrobe sorting.
10 min
Discussion
Compare results and use the discussion questions from the results screen.
Total 35 minutes. See the teacher guide for shorter and longer variants.
Key insights to bring out
What students should be able to say after the activity.
- The impact of making a garment is shared among all its wears, so the most effective step is to extend use – quality, repair and passing it on.
- The order of preference is repair, pass on, recycle and only then throw away.
- Single-fibre fabrics are recycled far more easily than blends, which is a decision made at the design stage.
Common misconceptions
Useful for follow-up questions during the discussion.
“Cotton is always the green choice.”
In reality: Cotton is renewable, but growing it needs a lot of water and land. The impact depends on where and how it is grown.
“Giving clothes away solves the problem.”
In reality: Only if someone really wears them. Items that stay in a wardrobe or are never reused still waste their material.
“Recycling turns old clothes into new clothes.”
In reality: Most textile recycling today produces lower-value products such as rags or insulation; fibre-to-fibre recycling is rare.
Discussion questions
- 1.How many times do you usually wear a garment before you stop wearing it?
- 2.Why is repairing or passing on better than recycling?
- 3.How could a brand earn money even when it sells higher-quality, longer-lasting clothing?
Taking it further
Ideas for homework, a project or a debate.
- Homework: a wardrobe audit – count the items worn in the last month and estimate wears per item.
- Calculate cost per wear for a cheap and an expensive garment worn 10 and 100 times.
- Organise a class clothes swap and discuss what happens to items nobody takes.
A note on the numerical values
The numerical parameters in the scenario are didactically simplified model values, not the results of a life-cycle assessment. The simulation uses model scoring for teaching purposes: the 0–100 figures express a relative comparison of options, not measurements. The physics tasks use real basic relations and consistent units.
