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CIRCULAR LAB

For teachers

Teacher guide

CIRCULAR LAB is a short decision simulation for secondary-school students (ages 15–19). They take the role of a design team and redesign an everyday product. At each step they choose between options that all have a real advantage and a real cost, and they watch four indicators and a budget react. A mini-task – a short calculation, a sorting game or an experiment – makes one key idea concrete. The session ends with an interpreted result and discussion questions.

A sustainable product is not just made of recycled material. What decides is its whole life cycle – energy, lifetime, repairability, logistics and the end of its use.

How the app works

Every scenario follows the same learning loop, so once you know one, you know them all.

Indicators and scoring

Students see four indicators and a budget change after every decision.

  • CircularityWeight 35%

    Materials, repairability, reuse, recyclability.

    A high value means: The design keeps materials in circulation.

  • EnergyWeight 25%

    Energy in production and use, efficiency, energy losses.

    A high value means: Little energy is wasted over the life of the product.

  • DurabilityWeight 25%

    Robustness, serviceability, spare parts, software support.

    A high value means: The product lasts long and can be repaired.

  • CostWeight 15%

    Economic sustainability: purchase and running costs and the budget.

    A high value means: The economics of the design are favourable.

The three kinds of mini-task

Each scenario has one step that is a task instead of a choice. It never changes the score.

Using it in class

Suggested lesson flow (35 minutes)

Other ways to run it

Frequently asked questions

Scenario summaries

Each scenario has a one-page teacher summary with learning goals, concepts, key insights, common misconceptions and discussion questions.